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Old May 27, 2009, 03:52 AM // 03:52   #1
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Default why not to use Endure Pain?

Arguments with people lately have driven me to try to get the advice from a community on why Endure Pain is a horrible skill even if you use "Common Sense".

So. Bash away on why you think it's inferior to all the other warrior tanking skills.

Me? Well I'll state the obvious. It decreases your hp after its duration and can kill you in a spike.
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Old May 27, 2009, 04:50 AM // 04:50   #2
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Quote:
Originally Posted by Kain Fz
Me? Well I'll state the obvious. It decreases your hp after its duration and can kill you in a spike.
That. I also think that as people say on the elementalist forum: more energy isn't energy management is true here as well; more health isn't health management. EP doesn't heal your wounds, increase your defenses so you are less likely to get them, or keep you alive if it ends and you have too little health. To me it is a waste of a skill slot.

Another thing is that red bars going or staying up should be a monk thing. EP falls under that category so it is like a bad wammo skill that any warrior can use.
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Old May 27, 2009, 04:53 AM // 04:53   #3
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It increases your maximum health, decreasing the likelihood of enemies to target you, break, and run to your back-line. When it ends, it leaves you with less health, and the monsters almost instantly see you're "almost dead, low max hp" and target you, most likely producing a quick spike that will kill you.

Next!
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Old May 27, 2009, 04:53 AM // 04:53   #4
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If it was possible to keep it up indefinitely, it would be a great skill.
See Defy Pain, outside of PvP.
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Old May 27, 2009, 05:21 AM // 05:21   #5
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Quote:
Originally Posted by Killamus View Post
If it was possible to keep it up indefinitely, it would be a great skill.
See Defy Pain, outside of PvP.
Defy Pain + Lion's Comfort

Player Vs Environment? What environment? All I see are red 0s!
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Old May 27, 2009, 05:24 AM // 05:24   #6
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Quote:
Originally Posted by IcyFiftyFive View Post
It increases your maximum health, decreasing the likelihood of enemies to target you, break, and run to your back-line. When it ends, it leaves you with less health, and the monsters almost instantly see you're "almost dead, low max hp" and target you, most likely producing a quick spike that will kill you.

Next!
actually this is not true, you can easily use Endure Pain in HM... I've used it OFTEN as an axe or hammer war hero/hench... and never break aggro. Just learn to tank better icy. :P Or die less often


EDIT : The mob should be dead by the time endure pain runs out, if they're not your team build fails at DPS
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Old May 27, 2009, 05:34 AM // 05:34   #7
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Quote:
Originally Posted by Kain Fz View Post
So. Bash away on why you think it's inferior to all the other warrior tanking skills.
Here's the problem. Warrior tanking is bad. It's been said many times over, so I don't have to explain it.

In Physicalway Fow and Urgoz, endure is used while pulling to allow them enough time to pull back to monks.
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Old May 27, 2009, 05:56 AM // 05:56   #8
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If you ignore the fact that EP is bad (as previously mentioned), the fact that you shouldn't be running tanking skills remains.
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Old May 27, 2009, 06:12 AM // 06:12   #9
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I was a die hard user of EP, and now I use lions comfort. It's the smart thing to do Adrenaline based healing.
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Old May 27, 2009, 08:51 AM // 08:51   #10
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If we're only talking about pve then this doesn't apply as much, but while healing in pvp you prioritize who needs a heal quicker and if someone looks like theyre around 300 health and it wears off all of a sudden the health loss could be lethal with even a little pressure on that person.
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Old May 27, 2009, 09:05 AM // 09:05   #11
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It's just a complete and utterly terrible skill that does absolutely nothing.
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Old May 27, 2009, 09:25 AM // 09:25   #12
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If you're under heavy pressure, 250 extra hp by itself won't save you. Often when I'm monking and someone almost dies, it takes a prot and about 500hp worth of heals to get them out of danger.

Once I 1v1ed this guy in AB, right - we both hit each other with devhammer, but I had mine ready first so I interrupt his. He starts taking heavy damage, tries to get up and use mending touch but I get it with distracting blow luckily. He uses endure pain, and I continue owning him - then when he gets to about half HP he just drops dead.

Basically it's a skill that isn't nearly as useful as it might appear.
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Old May 27, 2009, 11:09 AM // 11:09   #13
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Endure pain is an ace card or an oh shit skill. It can save you. If you kill the opposition in that 19 seconds, then it no longer matters if your health drops to very low. It can work in PvP, in PvE you have monks so you shouldn't need it for anything, and there are better skills to use for survival (Norn stuff), but in any case I personally prefer defy pain instead. Especially now that WE is nerfed unusable, defy pain is a good alternative for PvP, and with that skill you completely dominate all who choose to use physical attacks. The way a warrior is supposed to be. Nothing wrong with warriors tanking. Mainly you become a good counter against assassins. It's the hexes and armor-ignoring damage that are a problem as purge signet is too slow. And I often die to hexes and conditions because the enemy is dead or blocking so Lion's Comfort is not charging. Healing signet needs a buff, like less of a penalty to armor or faster activation... as well the whole tactics line, crap... In PvE I just use WE with Feel no pain and "I am unstoppable".
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Old May 27, 2009, 11:16 AM // 11:16   #14
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Endure pain helps you stay alive while you're in frenzy.
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Old May 27, 2009, 11:19 AM // 11:19   #15
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so what do you suggest?
change hp boost into damage reduction? condition removal? hp regen?
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Old May 27, 2009, 11:34 AM // 11:34   #16
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It's funny whilst reading this thread people seem to be mistaken to what the question relates to.

Are we indeed referring to the Skill Endure pain..
Skill. (7...16...18 seconds.) You have +90...258...300 maximum Health.

Or Defy Pain (elite)..
Elite Skill. (20 seconds.) You have +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage.

Only reason I disliked Endure pain that even though it gives you alot of extra health the sudden health spike if the monk is unaware will cause the enemy A.I to cause a quick spike to you. Which in my opinion is a wasted skill bar in comparison to Lion's Comfort.

One reason to take Endure is for running or Farming builds, same goes for Defy Pain but that can be used with optimized results.

Thats my 2 cents.
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Old May 27, 2009, 01:08 PM // 13:08   #17
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All my warrior heroes have it in pve, but i'm a monk. It gives me the time to get a spell off before they die. That's what is for: "Major fracture detected. Morphine administered. Seek medical attention."

Strange how a spell that takes 1/2 second to cast takes forever when you really need to use it.
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Old May 27, 2009, 01:48 PM // 13:48   #18
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Defy Pain does not make yellow numbers, stopping red numbers is the monk job, Warriors hit things
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Old May 27, 2009, 02:18 PM // 14:18   #19
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You so specialize in tanking that you cannot kill anything.

Other reason: When I take over the world I shall institute a pogrom to neuter all those who have played a Defy Pain warrior in PvP. (Those who played during the era of Prophecies might be pardoned-still debating that.)

Last edited by Celeborn10; May 27, 2009 at 02:21 PM // 14:21..
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Old May 27, 2009, 02:18 PM // 14:18   #20
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I would say that endure pain is not a bad skill if used correctly.I use it on my warrior sometimes in pve hm despite having 600hp+,usually when charging into a mob and getting all the initial hits on u,with extra health u give monks more time to react.Also defy pain is a funny skill,it brings new proportions to the term¨tank¨in pve.So to conclude,if u dont have a human monk on your team to pre prot u,or if u have an empty slot on your skill bar than take this skill along,otherwise its probably not worth the skill slot.
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